McCooey's Variant

A tighter cousin of Glinski's: seven pawns per side, and pawns that capture along bishop diagonals instead of orthogonal flanks.

Board

Same 91-hex, three-coloured board as Glinski's. Files a–l (skipping j); ranks bend 60° at file f.

Starting Position

Each side has 16 pieces:

  • 1 King · 1 Queen
  • 2 Rooks · 3 Bishops · 2 Knights
  • 7 Pawns

White's starting hexes:

  • Rooks — d1, h1
  • Knights — e2, g2
  • Queen — e1 · King — g1
  • Bishops — f1, f2, f3
  • Pawns — c1, d2, e3, f4, g3, h2, i1

Black mirrors White through the centre; king and queen sit on the same files as their counterparts.

How Pieces Move

Rook

Slides any distance along the six orthogonal directions — edge to edge.

Bishop

Slides any distance along the six hex diagonals, locked to one of the three board colours.

Queen

Rook plus bishop — twelve directions in total.

King

One hex in any of the twelve directions, never into check.

Knight

Two hexes in one orthogonal direction, then one at 60° — twelve destinations, jumping over anything in between.

Pawn (White)

Steps one hex straight up the file and captures on the two forward bishop-diagonals.

Rook

Any distance along the six orthogonal hex directions.

Bishop

Any distance along the six hex diagonals. Colour-bound.

Queen

Rook and bishop combined — twelve directions.

King

One hex in any of the twelve directions. No castling.

Knight

Two orthogonal hexes then one at 60° — twelve destinations. Jumps over intervening pieces.

Pawn

One hex straight forward (double-step from a starting hex). Captures on the two forward bishop-diagonals — two hexes away, along the same lines a bishop slides.

En passant: when a pawn double-steps, an enemy pawn whose diagonal attack lands on the skipped hex may capture the double-stepper on its very next turn.

Promotion: a pawn reaching the opponent's back rank promotes to Queen, Rook, Bishop, or Knight.

Winning, Drawing, and Check

Checkmate wins. Stalemate is a draw. Threefold repetition draws automatically. Both players may agree to a draw at any time. There is no castling.